animationNames: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|s1= +" to "|s1= ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
||
Line 8: | Line 8: | ||
|descr= Returns [[Array]] of [[Strings]] where elements are the names of model animations, which should theoretically be available for use with [[animate]] command. However in practice this depends on whether animation is also made available for use in scripts via config. | |descr= Returns [[Array]] of [[Strings]] where elements are the names of model animations, which should theoretically be available for use with [[animate]] command. However in practice this depends on whether animation is also made available for use in scripts via config. | ||
|s1= | |s1= '''animationNames''' object | ||
|p1= object: [[Object]] | |p1= object: [[Object]] |
Revision as of 22:03, 19 June 2021
Description
- Description:
- Returns Array of Strings where elements are the names of model animations, which should theoretically be available for use with animate command. However in practice this depends on whether animation is also made available for use in scripts via config.
- Groups:
- Animations
Syntax
Examples
- Example 1:
_names = animationNames static_AT;
Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]
Additional Information
- See also:
- animateanimationPhaseanimateDoordoorPhaseanimateSourceanimationSourcePhasenamedPropertiesallLODs
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note