waypointsEnabledUAV: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|x1= <code>_uav [[enableUAVWaypoints]] [[false]];
|x1= <code>_uav [[enableUAVWaypoints]] [[false]];
[[hint]] [[str]] [[waypointsEnabledUAV]] _uav; {{cc|returns false}}</code>
[[hint]] [[str]] [[waypointsEnabledUAV]] _uav; {{cc|returns false}}</code>
|seealso= [[enableUAVWaypoints]], [[enableUAVConnectability]], [[disableUAVConnectability]], [[isUAVConnected]], [[isUAVConnectable]] [[allUnitsUAV]], [[getConnectedUAV]], [[connectTerminalToUAV]]
|seealso= [[enableUAVWaypoints]] [[enableUAVConnectability]], [[disableUAVConnectability]], [[isUAVConnected]], [[isUAVConnectable]] [[allUnitsUAV]], [[getConnectedUAV]], [[connectTerminalToUAV]]
}}
}}

Revision as of 20:50, 20 January 2022

Hover & click on the images for description

Description

Description:
Checks if the UAV has waypoints enabled.
Groups:
WaypointsRemote Control

Syntax

Syntax:
waypointsEnabledUAV uav
Parameters:
uav: Object
Return Value:
Boolean

Examples

Example 1:
_uav enableUAVWaypoints false; hint str waypointsEnabledUAV _uav; // returns false

Additional Information

See also:
enableUAVWaypoints enableUAVConnectabilitydisableUAVConnectabilityisUAVConnectedisUAVConnectable allUnitsUAVgetConnectedUAVconnectTerminalToUAV

Notes

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