weaponState: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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Line 22: Line 22:
|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1=[[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount], where:
|r1=[[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount, reloadPhase], where:
* weapon: [[String]]
* weapon: [[String]]
* muzzle: [[String]]
* muzzle: [[String]]
Line 28: Line 28:
* magazine: [[String]]
* magazine: [[String]]
* ammoCount: [[Number]]
* ammoCount: [[Number]]
* reloadPhase: [[Number]] - [[weaponReloadingTime]] (Since Arma 3 v2.05.147785)


|s2= [[weaponState]] [vehicle, turretPath, weapon]
|s2= [[weaponState]] [vehicle, turretPath, weapon]
Line 39: Line 40:
|p24= weapon (Optional): [[String]] (since Arma 3 v1.70) - weapon or muzzle name
|p24= weapon (Optional): [[String]] (since Arma 3 v1.70) - weapon or muzzle name


|r2= [[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount], where:
|r2= [[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount, reloadPhase], where:
* weapon: [[String]]
* weapon: [[String]]
* muzzle: [[String]]
* muzzle: [[String]]
Line 45: Line 46:
* magazine: [[String]]
* magazine: [[String]]
* ammoCount: [[Number]]
* ammoCount: [[Number]]
* reloadPhase: [[Number]] - [[weaponReloadingTime]] (Since Arma 3 v2.05.147785)


|x1= <code>_wsPlayer = [[weaponState]] [[player]]; {{cc|["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30]}}</code>
|x1= <code>_wsPlayer = [[weaponState]] [[player]]; {{cc|["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30]}}</code>

Revision as of 07:35, 22 June 2021

Hover & click on the images for description

Description

Description:
Returns the currently selected weapon state for unit or vehicle.
Arma 3
Since Arma 3 v1.70 this command has been improved and extended:
  • A vehicle's weapon query doesn't need a weapon operator provided the weapon or muzzle is specified in optional param.
    (keep in mind that by default a vehicle has no weapons selected)
  • Driver turret can now be accessed as well with turret path [-1].
  • Muzzle name is supported as well as weapon name. The command searches for weapon first, then if not found, muzzle is searched for.
Groups:
Weapons

Syntax

Syntax:
weaponState unit
Parameters:
unit: Object
Return Value:
Array - in format [weapon, muzzle, firemode, magazine, ammoCount, reloadPhase], where:

Alternative Syntax

Syntax:
weaponState [vehicle, turretPath, weapon]
Parameters:
[vehicle, turretPath, weapon]: Array
vehicle: Object
turretPath: Array
weapon (Optional): String (since Arma 3 v1.70) - weapon or muzzle name
Return Value:
Array - in format [weapon, muzzle, firemode, magazine, ammoCount, reloadPhase], where:

Examples

Example 1:
_wsPlayer = weaponState player; // ["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30]
Example 2:
_wsVehicle = weaponState [_apc, [0]]; // ["autocannon_40mm_CTWS","HE","player","60Rnd_40mm_GPR_Tracer_Red_shells",60]
Example 3:
_wsVehicle = weaponState [_apc, [0], "AP"]; // ["autocannon_40mm_CTWS","AP","player","40Rnd_40mm_APFSDS_Tracer_Red_shells",40]

Additional Information

See also:
weaponsselectWeaponTurretloadMagazinemagazinesTurretweaponsTurret

Notes

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