vectorWorldToModelVisual: Difference between revisions

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|descr= Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]].
|descr= Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]].
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will be [[vectorMultiply|divided]] by the object scale.}}


|s1= object [[vectorWorldToModelVisual]] worldDir
|s1= object [[vectorWorldToModelVisual]] worldDir

Revision as of 15:52, 29 July 2021

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space in render time scope.
For scaled objects, the resulting vector's magnitude will be divided by the object scale.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorWorldToModelVisual worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModelVisual [0,-10,4];

Additional Information

See also:
addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel

Notes

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