canMove: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.51" to " |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50") |
Lou Montana (talk | contribs) |
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|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|r1= [[Boolean]] - [[true | |r1= [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not | ||
|x1= <code>[[if]] ([[not]] [[canMove]] _tank) [[then]] | |x1= <code>[[if]] ([[not]] [[canMove]] _tank) [[then]] |
Revision as of 19:20, 25 September 2021
Description
- Description:
- Returns if the given vehicle is still able to move.
- This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
- A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- canMove vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean - true if the vehicle is able to move, false if not
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation