modelToWorldVisualWorld: Difference between revisions

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|descr= Converts position from object model space to world space in render time.
|descr= Converts position from object model space to world space in render time.
 
|descr= Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]].
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
For example, if the object scale is 2, {{ic|_obj modelToWorldVisualWorld [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}).
}}
|s1= obj [[modelToWorldVisualWorld]] modelPos
|s1= obj [[modelToWorldVisualWorld]] modelPos



Revision as of 15:58, 29 July 2021

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object scale is 2, _obj modelToWorldVisualWorld [0,1,0] will be offset 2 meters from the model center ([0,0,0]).
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
obj modelToWorldVisualWorld modelPos
Parameters:
obj: Object
modelPos: Array
Return Value:
Array - World position in format PositionASL

Examples

Example 1:
player modelToWorldVisualWorld [0,1,0]

Additional Information

See also:
modelToWorldWorldmodelToWorldVisualgetPosWorldVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 28, 2017 - 22:19 (UTC)
Killzone Kid
This command produces identical result to modelToWorldVisual command used in conjunction with AGLToASL obj modelToWorldVisualWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorldVisual [1,2,3]); // true