createUnit: Difference between revisions
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| Create | | Create unit of given '''type'''. | ||
Format of '''unitInfo''' is: | |||
[pos ([[Position]]), group ([[Group]]),init ([[String]]), skill ([[Number]]), rank ([[String]])] | |||
init, skill and rank are optional, default values are: "", 0.5, "PRIVATE". | |||
The Group parameter '''MUST''' be an existing group or the unit won't be created. |= Description | |||
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| | | type '''createUnit''' unitInfo |= Syntax | ||
| | |p1= type: [[String]] - Classname of unit to be created |= Parameter 1 | ||
| | |p2= unitInfo: [[Array]] |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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|x1= <pre>"SoldierWB" createUnit [position player, group player]</pre> |= Example 1 | |x1= <pre>"SoldierWB" createUnit [position player, group player]</pre> |= Example 1 | ||
|x2= <pre>"soldierWB" createUnit [getMarkerPos "barracks", groupAlpha]</pre> |= Example 2 | |||
|x3= <pre>"soldierWB" createUnit [getMarkerPos "marker_1", groupAlpha,"loon1 = this ; | |||
this addweapon {binocular}, 0.6, "corporal"]</pre> |= Example 3 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 13:28, 28 February 2007
Description
- Description:
- Create unit of given type. Format of unitInfo is: [pos (Position), group (Group),init (String), skill (Number), rank (String)] init, skill and rank are optional, default values are: "", 0.5, "PRIVATE". The Group parameter MUST be an existing group or the unit won't be created.
- Multiplayer:
- The code in init is executed on all connected clients in multiplayer. It can therefore be used to get around the publicVariable limitation of not being able to send strings and arrays over the network.
- Groups:
- Uncategorised
Syntax
- Syntax:
- type createUnit unitInfo
- Parameters:
- type: String - Classname of unit to be created
- unitInfo: Array
- Return Value:
- Nothing
Examples
- Example 1:
"SoldierWB" createUnit [position player, group player]
- Example 2:
"soldierWB" createUnit [getMarkerPos "barracks", groupAlpha]
- Example 3:
"soldierWB" createUnit [getMarkerPos "marker_1", groupAlpha,"loon1 = this ; this addweapon {binocular}, 0.6, "corporal"]
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on August 13, 2006 - 12:32
- raedor
- Does not return anything. To give a newly created unit a name, put "newUnit = this" in the init.