vectorModelToWorld: Difference between revisions
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|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | ||
<code>_airplane [[vectorModelToWorld]] [0,-10,4];</code> | <code>_airplane [[vectorModelToWorld]] [0,-10,4];</code> | ||
|seealso= [[vectorDir]] | |seealso= [[vectorDir]] [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]] | ||
}} | }} |
Revision as of 20:21, 20 January 2022
Description
- Description:
- Converts vector direction from model to world space.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- object vectorModelToWorld modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- vectorDir modelToWorldaddForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisualmatrixMultiplymatrixTranspose
Notes
-
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