allMapMarkers: Difference between revisions

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m (Text replacement - " |r1=[[" to " |r1= [[")
m (Some wiki formatting)
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|x2= <code>{
|x2= <code>{
  [[private]] "_a";
[[private]] "_a";
  _a = [[toArray]] _x;
_a = [[toArray]] _x;
  _a [[resize]] 15;
_a [[resize]] 15;
  [[if]] ([[toString]] _a == "_USER_DEFINED #") [[then]] {
[[if]] ([[toString]] _a == "_USER_DEFINED #") [[then]]
    [[deleteMarker]] _x;
{
  }
[[deleteMarker]] _x;
}
} [[forEach]] [[allMapMarkers]];</code>
} [[forEach]] [[allMapMarkers]];</code>


|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] {
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]]
  [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");
{
[[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");
};
};
</code>
</code>
Line 38: Line 40:
}}
}}


<dl class="command_description">


<dt><dt>
{{Note
<dd class="notedate">Posted on March 17, 2014</dd>
|user= Waffle SS.
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
|timestamp= 20140317221100
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
|text= '''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
<dt><dt>
}}
<dd class="notedate">Posted on March 17, 2014</dd>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.
<BR><BR>


</dl>
{{Note
|user= Killzone_Kid
|timestamp= 20140317231200
|text= To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.
}}

Revision as of 02:41, 30 October 2021

Hover & click on the images for description

Description

Description:
Returns all markers in map including user placed markers (_USER_DEFINED #).

Since Arma 3 v1.58 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where: For custom waypoint position (LShift+LMB) see customWaypointPosition
Groups:
Markers

Syntax

Syntax:
allMapMarkers
Return Value:
Array of Strings

Examples

Example 1:
_markers = allMapMarkers; returns: ["marker1","_USER_DEFINED #2/0"]
Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };

Additional Information

See also:
createMarkerdeleteMarkercustomWaypointPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Waffle SS. - c
Posted on Mar 17, 2014 - 22:11 (UTC)
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Killzone_Kid - c
Posted on Mar 17, 2014 - 23:12 (UTC)
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.