allMapMarkers: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 22: | Line 22: | ||
|x2= <code>{ | |x2= <code>{ | ||
[[private]] "_a"; | |||
_a = [[toArray]] _x; | |||
_a [[resize]] 15; | |||
[[if]] ([[toString]] _a == "_USER_DEFINED #") [[then]] | |||
{ | |||
[[deleteMarker]] _x; | |||
} | |||
} [[forEach]] [[allMapMarkers]];</code> | } [[forEach]] [[allMapMarkers]];</code> | ||
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] { | |x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] | ||
{ | |||
[[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name"); | |||
}; | }; | ||
</code> | </code> | ||
Line 38: | Line 40: | ||
}} | }} | ||
{{Note | |||
|user= Waffle SS. | |||
|timestamp= 20140317221100 | |||
|text= '''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | |||
}} | |||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20140317231200 | |||
|text= To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user. | |||
}} |
Revision as of 02:41, 30 October 2021
Description
- Description:
- Returns all markers in map including user placed markers (_USER_DEFINED #).
Since Arma 3 v1.58 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:- <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
- <MarkerID> - a marker counter id
- <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
- Groups:
- Markers
Syntax
Examples
- Example 1:
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 17, 2014 - 22:11 (UTC)
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on Mar 17, 2014 - 23:12 (UTC)
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.