BIS fnc unitPlaySimple: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|x1= <code>_capturedData = [[0,[8208.26,1953.13,296.04],67]]; | |x1= <code>[[private]] _capturedData = [[0,[8208.26,1953.13,296.04],67]]; | ||
[BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], [[true]], [[false]], 0.2, 5] [[spawn]] [[BIS_fnc_unitPlaySimple]];</code> | [BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], [[true]], [[false]], 0.2, 5] [[spawn]] [[BIS_fnc_unitPlaySimple]];</code> | ||
|seealso= [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitPlay]], [[BIS_fnc_unitCapture]] | |seealso= [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitPlay]], [[BIS_fnc_unitCapture]] | ||
}} | }} |
Revision as of 12:07, 6 May 2022
Description
- Description:
- Plays back input movement data on input unit. Simplified.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn BIS_fnc_unitPlaySimple
- Parameters:
- unit: Object - Unit to play movement data on
- data: Array - Movement data to use
- varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- debug: Boolean - (Optional, default false Whether to give debug information on played frames per second
- sleep: Number - (Optional, default 0) Time to Sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds.
- skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Script - Script handle
Examples
- Example 1:
private _capturedData = [[0,[8208.26,1953.13,296.04],67]]; [BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], true, false, 0.2, 5] spawn BIS_fnc_unitPlaySimple;
Additional Information
- See also:
- BIS_fnc_unitCaptureFiringBIS_fnc_unitCaptureSimpleBIS_fnc_unitPlayFiringBIS_fnc_unitPlayBIS_fnc_unitCapture
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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