modelToWorldVisualWorld: Difference between revisions
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m (Refer to the AGL counterpart instead of self) |
Lou Montana (talk | contribs) m (Text replacement - "PositionASL" to "PositionASL") |
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|p2= modelPos: [[Array]] | |p2= modelPos: [[Array]] | ||
|r1= [[Array]] - World position in format [[PositionASL]] | |r1= [[Array]] - World position in format [[Position#PositionASL|PositionASL]] | ||
|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code> | |x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code> |
Revision as of 16:50, 5 January 2022
Description
- Description:
- Converts position from object model space to world space in render time scope. For AGL version see modelToWorldVisual.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- obj modelToWorldVisualWorld modelPos
- Parameters:
- obj: Object
- modelPos: Array
- Return Value:
- Array - World position in format PositionASL
Examples
- Example 1:
player modelToWorldVisualWorld [0,1,0]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 28, 2017 - 22:19 (UTC)
-
This command produces identical result to modelToWorldVisual command used in conjunction with AGLToASL
obj modelToWorldVisualWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorldVisual [1,2,3]); // true