BIS fnc switchLamp: Difference between revisions
Jump to navigation
Jump to search
m (fixed locality) |
Lou Montana (talk | contribs) m (Text replacement - "\{\{ *cc*\| *([^}]+) *\}\}" to "// $1") |
||
Line 18: | Line 18: | ||
|p2= state: [[Boolean]] - true to turn lamp on, false to turn it off | |p2= state: [[Boolean]] - true to turn lamp on, false to turn it off | ||
|x1= <code> | |x1= <code>// switches all lamps off in a radius of 200m | ||
[[private]] _lampsIn200m = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; | [[private]] _lampsIn200m = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; | ||
{ [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> | { [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> | ||
|x2= <code> | |x2= <code>// simulates a damaged street light | ||
aLamp [[spawn]] { | aLamp [[spawn]] { | ||
[[private]] _lamp = [[param]] [0, [[objNull]], [<nowiki/>[[objNull]]]]; | [[private]] _lamp = [[param]] [0, [[objNull]], [<nowiki/>[[objNull]]]]; |
Revision as of 11:01, 13 July 2022
Description
- Description:
- Switch streetlamp on/off.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, state] call BIS_fnc_switchLamp
- Parameters:
- object: Object - Street Lamp
- state: Boolean - true to turn lamp on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
// switches all lamps off in a radius of 200m private _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; { [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;
- Example 2:
// simulates a damaged street light aLamp spawn { private _lamp = param [0, objNull, [objNull]]; while { player distance _lamp < 200; } do { [_lamp, selectRandom [true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; }; };
Additional Information
- See also:
- switchLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note