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Lou Montana (talk | contribs) m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}") |
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|x2= <code>[_unitOne, _unitTwo] [[join]] ([[group]] [[player]]);</code> | |x2= <code>[_unitOne, _unitTwo] [[join]] ([[group]] [[player]]);</code> | ||
|seealso= [[joinAs]] | |seealso= [[joinAs]] [[joinAsSilent]], [[joinSilent]], [[group]], [[leader]] | ||
}} | }} |
Revision as of 16:30, 20 January 2022
Description
- Description:
-
Maximum number of
units per groupOperation Flashpoint 12 Armed Assault 144 Arma 2 ? Arma 3 3000+ Join all units in the array to given group.
To have a group member leave a group, join him with the grpNull group (e.g. [guy1] join grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. - Groups:
- Groups
Syntax
- Syntax:
- unitArray join group
- Parameters:
- unitArray: Array - units to join group
- group: Group or Object
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- joinAs joinAsSilentjoinSilentgroupleader
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect