onTeamSwitch: Difference between revisions

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|x1= <code>[[onTeamSwitch]] { [_from, _to] [[execVM]] "myTeamSwitchScript.sqf"; };</code>
|x1= <code>[[onTeamSwitch]] { [_from, _to] [[execVM]] "myTeamSwitchScript.sqf"; };</code>


|seealso= [[Team Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[teamSwitch]], [[teamSwitchEnabled]]
|seealso= [[Team Switch]] [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[teamSwitch]], [[teamSwitchEnabled]]
}}
}}

Revision as of 16:50, 20 January 2022

Hover & click on the images for description

Description

Description:
Defines an action performed when the team switch is finished. Commandset receives the following special variables: _from object previous unit, _to object current unit. Consecutive use of onTeamSwitch command will overwrite previously set commandset.
This command is deprecated. Since Arma 3 v1.57 a stackable version of this EH is available: TeamSwitch


When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it (with onTeamSwitch { _from enableAI "TeamSwitch" };) so that the unit continues with waypoints.
Groups:
Team SwitchEvent Handlers

Syntax

Syntax:
onTeamSwitch commandset
Parameters:
commandset: String or Code
Return Value:
Nothing

Examples

Example 1:
onTeamSwitch { [_from, _to] execVM "myTeamSwitchScript.sqf"; };

Additional Information

See also:
Team Switch enableTeamSwitchonBriefingTeamSwitchteamSwitchteamSwitchEnabled

Notes

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