surfaceNormal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Position3D" to "Position3D") |
Lou Montana (talk | contribs) m (Text replacement - "Position2D" to "Position2D") |
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|s1= [[surfaceNormal]] position | |s1= [[surfaceNormal]] position | ||
|p1= position: [[Array]] - format [[Position2D]] or [[Position#Introduction|Position3D]] in which case Z will be ignored | |p1= position: [[Array]] - format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] in which case Z will be ignored | ||
|r1= [[Array]] - Example: [-0.102321,0.19977,0.974486] | |r1= [[Array]] - Example: [-0.102321,0.19977,0.974486] |
Revision as of 16:56, 5 January 2022
Description
- Description:
- Returns surface normal on given position.
- Groups:
- Positions
Syntax
- Syntax:
- surfaceNormal position
- Parameters:
- position: Array - format Position2D or Position3D in which case Z will be ignored
- Return Value:
- Array - Example: [-0.102321,0.19977,0.974486]
Examples
- Example 1:
_normal = surfaceNormal [300, 500];
- Example 2:
_normal = surfaceNormal position player;
Additional Information
- See also:
- setVectorUpsurfaceIsWatersurfaceType
Notes
-
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