addWeaponTurret: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 27: Line 27:
|x1= <code>_tank [[addWeaponTurret]] ["LMG_M200", [0,0]];</code>
|x1= <code>_tank [[addWeaponTurret]] ["LMG_M200", [0,0]];</code>


|seealso= [[removeWeaponTurret]] [[turretLocal]] [[addMagazineTurret]], [[magazinesTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[currentMagazineDetailTurret]], [[currentMagazineTurret]], [[currentWeaponTurret]], [[selectWeaponTurret]]
|seealso= [[removeWeaponTurret]] [[turretLocal]] [[addMagazineTurret]] [[magazinesTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[currentMagazineDetailTurret]], [[currentMagazineTurret]], [[currentWeaponTurret]], [[selectWeaponTurret]]
}}
}}



Revision as of 13:27, 20 January 2022

Hover & click on the images for description

Description

Description:
Adds a weapon to the turret. Use turret path [-1] for driver's turret.
Groups:
Turrets

Syntax

Syntax:
vehicle addWeaponTurret [weaponName, turretPath]
Parameters:
vehicle: Object
weaponName: String
turretPath: Array
Return Value:
Nothing

Examples

Example 1:
_tank addWeaponTurret ["LMG_M200", [0,0]];

Additional Information

See also:
removeWeaponTurret turretLocal addMagazineTurret magazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretcurrentMagazineDetailTurretcurrentMagazineTurretcurrentWeaponTurretselectWeaponTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
7erra - c
Posted on Jun 03, 2021 - 12:05 (UTC)
You can find out the turret path by entering the turret and checking with assignedVehicleRole player;