canSuspend: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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5 [[call]] mysleep;</code> | 5 [[call]] mysleep;</code> | ||
|seealso= [[sleep]] [[uiSleep]] [[waitUntil]] [[call]] [[spawn]] | |seealso= [[sleep]] [[uiSleep]] [[waitUntil]] [[call]] [[spawn]] [[execVM]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]] | ||
}} | }} |
Revision as of 14:02, 20 January 2022
Description
- Description:
- Returns true if sleep, uiSleep or waitUntil commands can be used in current scope. Usually when suspension is not allowed but used, for example when code is executed in unscheduled environment, the script engine would ignore any suspension command and throw error: "Suspending not allowed in this context". Using canSuspend command allows to detect the correct environment for the code.
- Groups:
- Program Flow
Syntax
- Syntax:
- canSuspend
- Return Value:
- Boolean
Examples
- Example 1:
onEachFrame { systemChat str canSuspend; //false [] spawn {hint str canSuspend}; //true onEachFrame {}; };
- Example 2:
- Make sure the function code is always spawned even when called:
mysleep = { if (!canSuspend) exitWith {_this spawn mysleep}; sleep _this; hint ("slept " + str _this); }; 5 call mysleep;
Additional Information
- See also:
- sleep uiSleep waitUntil call spawn execVMisRemoteExecutedisRemoteExecutedJIPremoteExecutedOwnerisUIContextisGamePausedisGameFocused
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note