ctrlMapSetPosition: Difference between revisions
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|seealso= [[ctrlMapPosition]] [[ctrlSetPosition]] [[ctrlMapAnimAdd]] | |seealso= [[ctrlMapPosition]] [[ctrlSetPosition]] [[ctrlMapAnimAdd]] [[ctrlCreate]] | ||
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Revision as of 14:03, 20 January 2022
Description
- Description:
- Sets position and size of the given map control and recalculates control center. The effect is immediate and no ctrlCommit is necessary, unlike with ctrlSetPosition command.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map ctrlMapSetPosition [x, y, w, h]
- Parameters:
- map: Control - Map control
- [x, y, w, h]: Array
- x: Number - (Optional) Left top x of map control
- y: Number - (Optional) Left top y of map control
- w: Number - (Optional) Width of map control
- h: Number - (Optional) Height of map control
- Return Value:
- Nothing
Examples
- Example 1:
_map ctrlMapSetPosition [0,0,1,1];
- Example 2:
_map ctrlSetPosition [0.5, 0.5, 0.5, 0.5]; _map ctrlCommit 0; _map ctrlMapSetPosition []; // Sync
- Example 3:
with localNamespace do { private _display = findDisplay 46 createDisplay "RscDisplayEmpty"; private _ctrlGroup = _display ctrlCreate ["RscControlsGroup", -1]; private _ctrlText = _display ctrlCreate ["RscText", -1, _ctrlGroup]; _ctrltext ctrlSetPosition [0, 0, 1, 1]; _ctrlText ctrlSetBackgroundColor [1, 0, 0, 0.5]; _ctrlText ctrlCommit 0; private _ctrlMap = _display ctrlCreate ["RscMapControl", -1, _ctrlGroup]; _ctrlMap ctrlMapSetPosition [0, 0, 0.5, 0.5]; // effect is immediate _ctrlMap ctrlMapAnimAdd [0, ctrlMapScale _ctrlMap, player]; ctrlMapAnimCommit _ctrlMap; _ctrlGroup ctrlSetPosition [safeZoneX, safeZoneY, 1, 1]; _ctrlGroup ctrlCommit 0.3; // non instant transition _ctrlMap ctrlMapSetPosition []; // Instant sync to new _ctrlGroup position };
Additional Information
Notes
-
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