allUnits: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[[allUnits]] [[apply]] { [[diag_log]] [[_x]]; };</code> | |x2= <code>[[allUnits]] [[apply]] { [[diag_log]] [[_x]]; };</code> | ||
|seealso= [[allPlayers]] [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] | |seealso= [[allPlayers]] [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]], [[playersNumber]] | ||
}} | }} | ||
Revision as of 14:02, 20 January 2022
Description
- Description:
- Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;
- Example 2:
allUnits apply { diag_log _x; };
Additional Information
- See also:
- allPlayers allGroups allDead playableUnits switchableUnits unitsvehiclesallUnitsUAVallCuratorsplayersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 6, 2018
- Pierre MGI
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.