ctrlClassName: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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[[copyToClipboard]] (_return [[joinString]] [[endl]]);</code>
[[copyToClipboard]] (_return [[joinString]] [[endl]]);</code>


|seealso= [[ctrlIDC]] [[ctrlIDD]] [[ctrlType]] [[ctrlCreate]] [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]]
|seealso= [[ctrlIDC]] [[ctrlIDD]] [[ctrlType]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]]
}}
}}

Revision as of 14:55, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself: _className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
Groups:
GUI Control

Syntax

Syntax:
ctrlClassName control
Parameters:
control : Control
Return Value:
String - class name

Examples

Example 1:
List class names of all controls present on display 46:_return = [] ; { _return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x]; } forEach (allControls (findDisplay 46)); copyToClipboard (_return joinString endl);

Additional Information

See also:
ctrlIDC ctrlIDD ctrlType ctrlCreate ctrlDelete ctrlModelctrlSetModelctrlPositionctrlSetPositionctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp

Notes

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