ctrlClassName: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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[[copyToClipboard]] (_return [[joinString]] [[endl]]);</code> | [[copyToClipboard]] (_return [[joinString]] [[endl]]);</code> | ||
|seealso= [[ctrlIDC]] [[ctrlIDD]] [[ctrlType]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlSetPosition]] [[ctrlModelScale]] [[ctrlSetModelScale]] | |seealso= [[ctrlIDC]] [[ctrlIDD]] [[ctrlType]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlSetPosition]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]] | ||
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Revision as of 16:02, 20 January 2022
Description
- Description:
- Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself:
_className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
- Groups:
- GUI Control
Syntax
- Syntax:
- ctrlClassName control
- Parameters:
- control : Control
- Return Value:
- String - class name
Examples
- Example 1:
- List class names of all controls present on display 46:
_return = [] ; { _return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x]; } forEach (allControls (findDisplay 46)); copyToClipboard (_return joinString endl);
Additional Information
- See also:
- ctrlIDC ctrlIDD ctrlType ctrlCreate ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlSetPosition ctrlModelScale ctrlSetModelScale ctrlModelDirAndUpctrlSetModelDirAndUp
Notes
-
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