enablePersonTurret: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= | |p2= turretPath: [[Array]] | ||
|p3 | |||
|p3= enable: [[Boolean]] | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>heli enablePersonTurret [[1], true];</sqf> | ||
|seealso= [[assignedVehicleRole]] [[allTurrets]] [[moveInTurret]] [[turretUnit]] [[assignAsTurret]] [[getCargoIndex]] [[moveInCargo]] [[assignAsCargoIndex]] [[emptyPositions]] | |seealso= [[assignedVehicleRole]] [[allTurrets]] [[moveInTurret]] [[turretUnit]] [[assignAsTurret]] [[getCargoIndex]] [[moveInCargo]] [[assignAsCargoIndex]] [[emptyPositions]] | ||
}} | }} |
Revision as of 12:09, 20 March 2022
Description
- Description:
- Enables or disables firing from a vehicle cargo position. To get the turret path use assignedVehicleRole or getCargoIndex command.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle enablePersonTurret [turretPath, enable]
- Parameters:
- vehicle: Object
- turretPath: Array
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- assignedVehicleRole allTurrets moveInTurret turretUnit assignAsTurret getCargoIndex moveInCargo assignAsCargoIndex emptyPositions
Notes
-
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