owner: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x1= <code>_clientID = [[owner]] _someobject;</code>
|x1= <code>_clientID = [[owner]] _someobject;</code>


|seealso= [[publicVariableClient]] [[setOwner]], [[setGroupOwner]], [[groupOwner]], [[flagOwner]], [[onPlayerConnected]], [[didJIPOwner]], [[local]], [[admin]], [[remoteExecutedOwner]]
|seealso= [[publicVariableClient]] [[setOwner]] [[setGroupOwner]], [[groupOwner]], [[flagOwner]], [[onPlayerConnected]], [[didJIPOwner]], [[local]], [[admin]], [[remoteExecutedOwner]]
}}
}}

Revision as of 17:04, 20 January 2022

Hover & click on the images for description

Description

Description:
On server machine, returns the machine network ID of the client to which the object is local. Otherwise returns 0. For use on clients clientOwner command is available. To find out the owner of a Group, use groupOwner.
Groups:
Multiplayer

Syntax

Syntax:
owner object
Parameters:
object: Object -
Return Value:
Number

Examples

Example 1:
_clientID = owner _someobject;

Additional Information

See also:
publicVariableClient setOwner setGroupOwnergroupOwnerflagOwneronPlayerConnecteddidJIPOwnerlocaladminremoteExecutedOwner

Notes

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