localNamespace: Difference between revisions
Lou Montana (talk | contribs) |
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|version1= 2.00 | |version1= 2.00 | ||
|gr1= Variables | |gr1= Namespaces | ||
|gr2= Variables | |||
| | |gr3= Multiplayer | ||
|descr= Returns local [[Namespace]] attached to the mission. Has the same lifetime as [[missionNamespace]] but variables '''cannot be broadcasted''' out of or into this namespace in multiplayer and will not be serialized when game is saved. UI variables can be safely stored in this namespace. Use [[allVariables]] command to save the variables elsewhere if required. | |descr= Returns local [[Namespace]] attached to the mission. Has the same lifetime as [[missionNamespace]] but variables '''cannot be broadcasted''' out of or into this namespace in multiplayer and will not be serialized when game is saved. UI variables can be safely stored in this namespace. Use [[allVariables]] command to save the variables elsewhere if required. |
Revision as of 17:55, 18 March 2022
Description
- Description:
- Returns local Namespace attached to the mission. Has the same lifetime as missionNamespace but variables cannot be broadcasted out of or into this namespace in multiplayer and will not be serialized when game is saved. UI variables can be safely stored in this namespace. Use allVariables command to save the variables elsewhere if required.
- Groups:
- NamespacesVariablesMultiplayer
Syntax
- Syntax:
- localNamespace
- Return Value:
- Namespace
Examples
- Example 1:
localNamespace setVariable ["abc", 123]
- Example 2:
with localNamespace do {hint str abc};
Additional Information
- See also:
- missionNamespace uiNamespace parsingNamespace profileNamespace currentNamespace allVariables
Notes
-
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