setAnimSpeedCoef: Difference between revisions
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|x1= <code>[[player]] [[setAnimSpeedCoef]] 0.75;</code> | |x1= <code>[[player]] [[setAnimSpeedCoef]] 0.75;</code> | ||
|seealso= [[Arma 3: Stamina]] [[getAnimSpeedCoef]] | |seealso= [[Arma 3: Stamina]] [[getAnimSpeedCoef]] [[setAccTime]] | ||
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Revision as of 17:42, 20 January 2022
Description
- Description:
- Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).
Doesn't affect upper body animations (reloading, etc.) - Groups:
- AnimationsStamina System
Syntax
- Syntax:
- unit setAnimSpeedCoef coef
- Parameters:
- unit: Object
- coef: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setAnimSpeedCoef 0.75;
Additional Information
- See also:
- Arma 3: Stamina getAnimSpeedCoef setAccTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 14, 2016 - 03:30
- Demellion
- Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
- Posted on November 27, 2016 - 02:02
- Demellion
- Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
- Posted on November 7, 2018 - 08:39 (UTC)
- DrSova
- Didn't work on animals (A3 1.84.144923)
- Posted on November 14, 2019 - 14:09 (UTC)
- nomisum
- Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)
- Posted on Oct 30, 2021 - 19:41 (UTC)
- For animation speed to control unit speed, this must be executed on the local client. Non-local clients can set a speed less than the local client's. Non-local clients using an animation speed greater than the local client's may result in the animation freezing.