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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_clientID = owner _someobject;</sqf> | ||
|seealso= [[publicVariableClient]] [[setOwner]] [[setGroupOwner]] [[groupOwner]] [[flagOwner]] [[onPlayerConnected]] [[didJIPOwner]] [[local]] [[admin]] [[remoteExecutedOwner]] | |seealso= [[publicVariableClient]] [[setOwner]] [[setGroupOwner]] [[groupOwner]] [[flagOwner]] [[onPlayerConnected]] [[didJIPOwner]] [[local]] [[admin]] [[remoteExecutedOwner]] | ||
}} | }} |
Revision as of 21:23, 7 May 2022
Description
- Description:
- On server machine, returns the machine network ID of the client to which the object is local. Otherwise returns 0. For use on clients clientOwner command is available. To find out the owner of a Group, use groupOwner.
- Groups:
- Multiplayer
Syntax
Examples
- Example 1:
Additional Information
- See also:
- publicVariableClient setOwner setGroupOwner groupOwner flagOwner onPlayerConnected didJIPOwner local admin remoteExecutedOwner
Notes
-
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