secondaryWeapon: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[String]] -  Class name of the secondary weapon or {{ic|""}} if none available
|r1= [[String]] -  Class name of the secondary weapon or {{ic|""}} if none available


|x1= <code>[[private]] _secondaryWeapon = [[secondaryWeapon]] [[player]];</code>
|x1= <code>private _secondaryWeapon = [[secondaryWeapon]] [[player]];</code>


|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code>
|x2= <code>hint [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code>


|seealso= [[secondaryWeaponMagazine]] [[secondaryWeaponItems]] [[addSecondaryWeaponItem]] [[primaryWeapon]] [[handgunWeapon]] [[currentWeapon]] [[weapons]]
|seealso= [[secondaryWeaponMagazine]] [[secondaryWeaponItems]] [[addSecondaryWeaponItem]] [[primaryWeapon]] [[handgunWeapon]] [[currentWeapon]] [[weapons]]
}}
}}

Revision as of 11:13, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the name of a unit's secondary weapon. To detect the weapon which is currently being used by the unit use currentWeapon.
Groups:
Unit Inventory

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String - Class name of the secondary weapon or "" if none available

Examples

Example 1:
private _secondaryWeapon = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"

Additional Information

See also:
secondaryWeaponMagazine secondaryWeaponItems addSecondaryWeaponItem primaryWeapon handgunWeapon currentWeapon weapons

Notes

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