animateBay: Difference between revisions
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|descr= Forces animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state <nowiki>=</nowiki>1. | |descr= Forces animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state <nowiki>=</nowiki>1. | ||
{{Feature | | {{Feature|informative|While there is no getter to read the animation phase of the given bay, [[animationPhase]] command can be used with the individual bay door name from [[animationNames]] as a workaround. | ||
For example, for the UCAV Sentinel: | |||
<sqf>ucav animateBay [1, 1]; | |||
// can be checked with | |||
ucav animationPhase "weapons_bay_l_1" | |||
// or | |||
ucav animationPhase "weapons_bay_l_2" | |||
</sqf> | |||
}} | |||
|s1= vehicle [[animateBay]] [bay, animphase, instant] | |s1= vehicle [[animateBay]] [bay, animphase, instant] | ||
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|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= bay: [[Number]] - | |p2= bay: [[Number]] - bay index (index starts from 1 and different from pylon index) | ||
|p4= animphase: [[Number]] - | |p4= animphase: [[Number]] - animation phase in range 0..1 | ||
|p5= instant: [[Boolean]] (Optional, default [[false]]) - Animate immediately | |p5= instant: [[Boolean]] (Optional, default [[false]]) - Animate immediately | ||
Line 27: | Line 35: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player animateBay [1, 0.5];</sqf> | ||
|x2= < | |x2= <sqf>vehicle player animateBay [1, 1, true];</sqf> | ||
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[ammoOnPylon]] [[animatePylon]] [[setPylonsPriority]] [[setPylonLoadout]] | |seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[ammoOnPylon]] [[animatePylon]] [[setPylonsPriority]] [[setPylonLoadout]] | ||
}} | }} |
Revision as of 21:16, 7 May 2022
Description
- Description:
- Forces animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
- Groups:
- AnimationsVehicle Loadouts
Syntax
- Syntax:
- vehicle animateBay [bay, animphase, instant]
- Parameters:
- vehicle: Object
- bay: Number - bay index (index starts from 1 and different from pylon index)
- animphase: Number - animation phase in range 0..1
- instant: Boolean (Optional, default false) - Animate immediately
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon ammoOnPylon animatePylon setPylonsPriority setPylonLoadout
Notes
-
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