skill: Difference between revisions
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m (command group) |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r2= [[Number]] | |r2= [[Number]] | ||
|x1= <code>_skill = | |x1= <code>_skill = skill unit1;</code> | ||
|x2= <code>_myCourage = | |x2= <code>_myCourage = player [[skill]] "courage"</code> | ||
|seealso= [[skillFinal]] [[setSkill]] [[setUnitAbility]] [[Arma 3 AI Skill]] [[Combat Modes]] | |seealso= [[skillFinal]] [[setSkill]] [[setUnitAbility]] [[Arma 3 AI Skill]] [[Combat Modes]] |
Revision as of 11:16, 12 May 2022
Description
- Description:
- Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill.
- Groups:
- AI Behaviour
Syntax
Alternative Syntax
- Syntax:
- unitName skill skillName
- Parameters:
- unit: Object
- skillName: String - Possible values are:
- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "endurance"
- "spotDistance"
- "spotTime"
- "courage"
- "reloadSpeed"
- "commanding"
- "general"
- Return Value:
- Number
Examples
- Example 1:
_skill = skill unit1;
- Example 2:
_myCourage = player skill "courage"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.
If superAI is enabled all units have skill of 1.0 regardless of the skill slider
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour
- AI