setUnitCombatMode: Difference between revisions

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|x1= <code>_unit [[setUnitCombatMode]] "YELLOW"</code>
|x1= <sqf>_unit setUnitCombatMode "YELLOW"</sqf>


|seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]]
|seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]]
}}
}}

Revision as of 14:19, 5 May 2022

Hover & click on the images for description

Description

Description:
Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
  • "BLUE" : Never fire, keep formation
  • "GREEN" : Hold fire, keep formation
  • "WHITE" : Hold fire, engage at will/loose formation
  • "YELLOW" : Fire at will, keep formation
  • "RED" : Fire at will, engage at will/loose formation
See Combat Modes for more information on combat modes.
Groups:
AI Behaviour

Syntax

Syntax:
unit setUnitCombatMode mode
Parameters:
unit: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_unit setUnitCombatMode "YELLOW"

Additional Information

See also:
unitCombatMode setCombatMode combatMode

Notes

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