Unit Loadout Array: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Fix assignedItems order) |
Lou Montana (talk | contribs) m (Fix description) |
||
Line 6: | Line 6: | ||
| 1 | | 1 | ||
| [[primaryWeapon|Primary Weapon]] | | [[primaryWeapon|Primary Weapon]] | ||
| | | style="font-size: .95em" | | ||
* classname | * classname | ||
* suppressor | * suppressor | ||
Line 17: | Line 17: | ||
| 2 | | 2 | ||
| [[secondaryWeapon|Secondary Weapon]] | | [[secondaryWeapon|Secondary Weapon]] | ||
| | | style="font-size: .95em" | | ||
* classname | * classname | ||
* suppressor | * suppressor | ||
Line 28: | Line 28: | ||
| 3 | | 3 | ||
| [[handgunWeapon|Handgun Weapon]] | | [[handgunWeapon|Handgun Weapon]] | ||
| | | style="font-size: .95em" | | ||
* classname | * classname | ||
* suppressor | * suppressor | ||
Line 57: | Line 57: | ||
| 7 | | 7 | ||
| [[headgear|Headgear]] | | [[headgear|Headgear]] | ||
| | | classname ([[String]]) | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| 8 | | 8 | ||
| [[goggles|Goggles/Facewear]] | | [[goggles|Goggles/Facewear]] | ||
| | | classname ([[String]]) | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| 9 | | 9 | ||
| '''Binoculars''' | | '''Binoculars''' | ||
| | | style="font-size: .95em" | | ||
* classname | * classname | ||
* suppressor | * suppressor | ||
Line 76: | Line 76: | ||
| 10 | | 10 | ||
| [[assignedItems|Assigned Items]] | | [[assignedItems|Assigned Items]] | ||
* in different order | * in a different order<br>than [[assignedItems]] | ||
* | * no binoculars | ||
| | | style="font-size: .95em" | | ||
* Map | * Map | ||
* GPS/UAV terminal | * GPS/UAV terminal |
Revision as of 11:58, 23 March 2022
# | Element | Description |
---|---|---|
1 | Primary Weapon |
|
2 | Secondary Weapon |
|
3 | Handgun Weapon |
|
4 | Uniform |
|
5 | Vest |
|
6 | Backpack |
|
7 | Headgear | classname (String) |
8 | Goggles/Facewear | classname (String) |
9 | Binoculars |
|
10 | Assigned Items
|
|
This array format is used with getUnitLoadout and setUnitLoadout commands. Its format is described in the side table.
Examples
These are examples of Unit Loadout Array structures (see getUnitLoadout, setUnitLoadout).
B_soldier_AT_F
[
/* primary weapon */ ["arifle_MXC_Holo_pointer_F", "", "acc_pointer_IR", "optic_Holosight", ["30Rnd_65x39_caseless_mag", 30], [], ""],
/* secondary weapon */ ["launch_B_Titan_short_F", "", "", "", ["Titan_AT", 1], [], ""],
/* handgun weapon */ ["hgun_P07_F", "", "", "", ["16Rnd_9x21_Mag", 16], [], ""],
/* uniform */ ["U_B_CombatUniform_mcam", [["FirstAidKit", 1], ["30Rnd_65x39_caseless_mag", 2, 30], ["Chemlight_green", 1, 1]]],
/* vest */ ["V_PlateCarrier1_rgr", [["30Rnd_65x39_caseless_mag", 3, 30], ["16Rnd_9x21_Mag", 2, 16], ["SmokeShell", 1 ,1], ["SmokeShellGreen", 1, 1], ["Chemlight_green", 1, 1]]],
/* backpack */ ["B_AssaultPack_mcamo_AT",[["Titan_AT", 2, 1]]],
/* items */ "H_HelmetB_light_desert", "G_Bandanna_tan",[],
/* items */ ["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
]
Misc
[
[
"arifle_MX_GL_F","muzzle_snds_H", "acc_pointer_IR", "optic_Aco", // Primary weapon, (weapon items) silencer, pointer, optic
["30Rnd_65x39_caseless_mag", 30], // Loaded mag in primary muzzle, ammo count
["1Rnd_HE_Grenade_shell", 1], // Loaded mag in secondary muzzle, ammo count
"" // Bipod
],
[], // Secondary weapon info (see primary above)
[ // handGun info (see primary above)
"hgun_P07_F", "", "", "",
["16Rnd_9x21_Mag", 16],
[],
""
],
[ // Uniform
"U_B_CombatUniform_mcam", // Uniform Type
[ // Uniform Items
["FirstAidKit", 1], // Type, count
["30Rnd_65x39_caseless_mag", 30, 2]
] // Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo
],
[ // Vest Info
"V_PlateCarrierGL_rgr", // Vest Type
[ // Vest Items
["30Rnd_65x39_caseless_mag", 30, 3]
]
],
[], // Backpack Info (follows same layout as above for Uniform and Vest)
"H_HelmetSpecB_blk", // Helmet
"G_Tactical_Clear", //Facewear glasses/bandanna etc
["Binocular", "", "", "", [], [], ""], // Weapon Binocular (follows same layout as other weapons above)
["ItemMap", "ItemGPS", "ItemRadio", "ItemCompass", "ItemWatch", "NVGoggles"] // AssignedItems ItemGPS can also be a UAV Terminal
]