setPlateNumber: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr=Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed! | |descr= Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed! | ||
|s1= vehicle [[setPlateNumber]] string | |s1= vehicle [[setPlateNumber]] string | ||
Line 20: | Line 20: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf> | |x1= <sqf>vehicle player setPlateNumber "K2000";</sqf> | ||
|x2= Reset plate to the world's | |x2= Reset plate to the world's randomised template: | ||
<sqf> | <sqf> | ||
private _return = ""; | private _return = ""; |
Latest revision as of 12:54, 12 March 2024
Description
- Description:
- Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setPlateNumber string
- Parameters:
- vehicle: Object
- string: String
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Reset plate to the world's randomised template:
private _return = ""; private _cfg = (configFile >> "CfgWorlds" >> worldName); { _return = _return + (call { if (_x == "$") exitWith { selectRandom (getText (_cfg >> "plateLetters") splitString "") }; if (_x == "#") exitWith { selectRandom ["0","1","2","3","4","5","6","7","8","9"] }; _x }); } forEach (getText (_cfg >> "plateFormat") splitString ""); _car setPlateNumber _return;
Additional Information
- See also:
- getPlateNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 19, 2018 - 05:34 (UTC)
- NOTICE: If this command is performed where the argument is remote, the plate will change and getPlateNumber will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.