BIS fnc respawnEndMission: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] \[\[([a-zA-Z0-9_]+)\]\] \[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2 $3;</sqf>") |
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Line 23: | Line 23: | ||
|x1= <sqf>call BIS_fnc_respawnEndMission;</sqf> | |x1= <sqf>call BIS_fnc_respawnEndMission;</sqf> | ||
|x2= < | |x2= <sqf>player call BIS_fnc_respawnEndMission;</sqf> | ||
|seealso= [[BIS_fnc_endMission]], [[BIS_fnc_respawnTickets]], [[BIS_fnc_missionRespawnType]], [[playableUnits]], [[isMultiplayer]] | |seealso= [[BIS_fnc_endMission]], [[BIS_fnc_respawnTickets]], [[BIS_fnc_missionRespawnType]], [[playableUnits]], [[isMultiplayer]] | ||
}} | }} |
Revision as of 15:43, 10 May 2022
Description
- Description:
- End a mission if all players are dead and there are no more respawn tickets (if any).
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- call BIS_fnc_respawnEndMission
- Return Value:
- Nothing - the script doesn't end
Alternative Syntax
- Syntax:
- unit call BIS_fnc_respawnEndMission
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_respawnEndMission;
- Example 2:
Additional Information
- See also:
- BIS_fnc_endMissionBIS_fnc_respawnTicketsBIS_fnc_missionRespawnTypeplayableUnitsisMultiplayer
Notes
-
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