BIS fnc setCuratorCamera: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
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|x1= <sqf>[nil,player,5] spawn BIS_fnc_setCuratorCamera;</sqf>
|x1= <sqf>[nil,player,5] spawn BIS_fnc_setCuratorCamera;</sqf>


|seealso= [[Arma 3: Curator]], [[curatorCamera]]
|seealso= [[Arma 3: Curator]] [[curatorCamera]]
}}
}}

Revision as of 12:58, 1 July 2022

Hover & click on the images for description

Description

Description:
Move curator camera to a position and direction. Finished when animation ends.
Execution:
spawn
Groups:
Curator

Syntax

Syntax:
[camPos, targetPos, time] spawn BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
Return Value:
Boolean true when done

Examples

Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;

Additional Information

See also:
Arma 3: Curator curatorCamera

Notes

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