setPos: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (repetitive examples) |
||
Line 21: | Line 21: | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code> [[player]] setPos [ [[getPos]] [[ | |x1 = <code>[[player]] setPos [ [[getPos]] this [[select]] 0, [[getPos]] this [[select]] 1, ([[getPos]] this [[select]] 2) +10] </code> | ||
|x2 = <code> | |x2= <code>obj1 setpos [ [[getPos]] obj1 [[select]] 0, [[getPos]] obj1 [[select]] 1, -5] </code> | ||
|x3 = <code> [[player]] setPos ([[getPos]] someobject) </code> | |||
| mp = This command has local effect, but some simulation types do synchronise their changes over the network whilst others do not. The only known object types that currently, don't synchronise their positions over the net, are statics (simulation <nowiki>=</nowiki> "house"). |= Multiplayer | | mp = This command has local effect, but some simulation types do synchronise their changes over the network whilst others do not. The only known object types that currently, don't synchronise their positions over the net, are statics (simulation <nowiki>=</nowiki> "house"). |= Multiplayer | ||
| [[setPosASL]], [[getPos]] |= See also | | [[setPosASL]], [[getPos]] |= See also |
Revision as of 23:46, 21 February 2007
Description
- Description:
- Set object position. Pos array format is Position.
- Multiplayer:
- This command has local effect, but some simulation types do synchronise their changes over the network whilst others do not. The only known object types that currently, don't synchronise their positions over the net, are statics (simulation = "house").
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setPos [ getPos this select 0, getPos this select 1, (getPos this select 2) +10]
- Example 2:
obj1 setpos [ getPos obj1 select 0, getPos obj1 select 1, -5]
- Example 3:
player setPos (getPos someobject)
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Comment applicable to Ver 1.96 and earlier:
obj1 setPos [x,y,z]
Will place most objects z metres above ground level (negative numbers for underground). But if obj1 is a trigger then it will be placed z metres above sea level. This can be very useful if you want to check a unit's height above sea level but it can be a problem if you want to move a trigger to create an explosion or a sound. To move a trigger to a location at ground level:
triggername setPos [x,y,0]
triggername setPos [x,y,abs(getPos triggername select 2)] Note for Armed Assault: Using setPos for a trigger will work in exactly the same way that setPos works for other objects - namely that setPos [x,y,z] will place the trigger z metres above ground level.