addWeaponTurret: Difference between revisions
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_tank | |x1= <code>_tank addWeaponTurret ["LMG_M200", [0,0]];</code> | ||
|seealso= [[removeWeaponTurret]] [[turretLocal]] [[addMagazineTurret]] [[magazinesTurret]] [[removeMagazinesTurret]] [[removeMagazineTurret]] [[weaponsTurret]] [[currentMagazineDetailTurret]] [[currentMagazineTurret]] [[currentWeaponTurret]] [[selectWeaponTurret]] | |seealso= [[removeWeaponTurret]] [[turretLocal]] [[addMagazineTurret]] [[magazinesTurret]] [[removeMagazinesTurret]] [[removeMagazineTurret]] [[weaponsTurret]] [[currentMagazineDetailTurret]] [[currentMagazineTurret]] [[currentWeaponTurret]] [[selectWeaponTurret]] |
Revision as of 11:01, 12 May 2022
Description
- Description:
- Adds a weapon to the turret. Use turret path [-1] for driver's turret.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle addWeaponTurret [weaponName, turretPath]
- Parameters:
- vehicle: Object
- weaponName: String
- turretPath: Array
- Return Value:
- Nothing
Examples
- Example 1:
_tank addWeaponTurret ["LMG_M200", [0,0]];
Additional Information
- See also:
- removeWeaponTurret turretLocal addMagazineTurret magazinesTurret removeMagazinesTurret removeMagazineTurret weaponsTurret currentMagazineDetailTurret currentMagazineTurret currentWeaponTurret selectWeaponTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 03, 2021 - 12:05 (UTC)
- You can find out the turret path by entering the turret and checking with