ctrlMapWorldToScreen: Difference between revisions

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|x1= <code>_screenCoord = _control ctrlMapWorldToScreen _worldCoord;</code>
|x1= <code>_screenCoord = _control ctrlMapWorldToScreen _worldCoord;</code>


|x2= <code>_screenCoord = _control ctrlMapWorldToScreen [[position]] [[player]];</code>
|x2= <code>_screenCoord = _control ctrlMapWorldToScreen position [[player]];</code>


|seealso= [[ctrlMapScreenToWorld]] [[posWorldToScreen]]
|seealso= [[ctrlMapScreenToWorld]] [[posWorldToScreen]]

Revision as of 11:01, 12 May 2022

Hover & click on the images for description

Description

Description:
Converts world coordinates into map screen coordinates. This command is identical to posWorldToScreen.
Groups:
GUI Control - Map

Syntax

Syntax:
control ctrlMapWorldToScreen position
Parameters:
control : Control - map control
position : Array - world position in format Position2D or Position3D
Return Value:
Array - screen coordinates in format [x, y]

Examples

Example 1:
_screenCoord = _control ctrlMapWorldToScreen _worldCoord;
Example 2:
_screenCoord = _control ctrlMapWorldToScreen position player;

Additional Information

See also:
ctrlMapScreenToWorld posWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 16, 2010
kju
This command returns a 2D array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.
In other words you can make the actual world position (of an object for example), relative to your active map display.