aimedAtTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Number]] in range 0..1 | |r1= [[Number]] in range 0..1 | ||
|x1= < | |x1= <sqf>_aimingQuality = heli aimedAtTarget [target];</sqf> | ||
|x2= < | |x2= <sqf>_aimingQuality = heli aimedAtTarget [target, "M197"];</sqf> | ||
|seealso= [[fireAtTarget]] | |seealso= [[fireAtTarget]] |
Revision as of 10:21, 13 May 2022
Description
- Description:
- Returns how good the weapon of the vehicle is aimed at the target.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- vehicle aimedAtTarget [target, weapon]
- Parameters:
- vehicle: Object
- target: Object
- weapon: String - (Optional)
- Return Value:
- Number in range 0..1
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- fireAtTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 19, 2013
- Killzone_Kid
- The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off.