getDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r2= [[Number]] | |r2= [[Number]] | ||
|x1= <code>_azimuth = getDir | |x1= <code>_azimuth = getDir player;</code> | ||
|x2= <code>_azimuth = player | |x2= <code>_azimuth = player getDir tank;</code> | ||
|seealso= [[getDirVisual]] [[direction]] [[getRelDir]] | |seealso= [[getDirVisual]] [[direction]] [[getRelDir]] | ||
Line 60: | Line 60: | ||
Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle.<br> | Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle.<br> | ||
To counter this, simply negate the output of [[getDir]]: | To counter this, simply negate the output of [[getDir]]: | ||
<code>[[0,1,0], '''-('''getDir _object''')'''] | <code>[[0,1,0], '''-('''getDir _object''')'''] call [[BIS_fnc_rotateVector2D]];</code> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 11:03, 12 May 2022
Description
- Description:
- Returns the object heading in the range 0..360.
- Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- pos1 getDir pos2
- Parameters:
- pos1: Object, Position2D or Position3D - from where
- pos2: Object, Position2D or Position3D - to where
- Return Value:
- Number
Examples
- Example 1:
_azimuth = getDir player;
- Example 2:
_azimuth = player getDir tank;
Additional Information
- See also:
- getDirVisual direction getRelDir
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 23, 2013
- AgentRev
-
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation