commandFSM: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_soldierOne commandFSM ["move.fsm", position player, player]</sqf> | ||
|seealso= [[FSM]] [[FSM_Editor_Manual]] [[execFSM]] [[completedFSM]] [[doFSM]] [[getFSMVariable]] [[setFSMVariable]] | |seealso= [[FSM]] [[FSM_Editor_Manual]] [[execFSM]] [[completedFSM]] [[doFSM]] [[getFSMVariable]] [[setFSMVariable]] | ||
}} | }} |
Revision as of 10:21, 13 May 2022
Description
- Description:
- Orders a unit to process command defined by FSM file (via the radio).
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName commandFSM [fsm name, position, target]
- Parameters:
- unitName: Object or Array
- [fsm name, position, target]: Array
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control