doTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>") |
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|gr1= Unit Control | |gr1= Unit Control | ||
|descr= Order the given unit(s) to target the given target (without radio messages).<br>Targeting can be stopped by < | |descr= Order the given unit(s) to target the given target (without radio messages).<br>Targeting can be stopped by <sqf>_unit doWatch objNull;</sqf> or<sqf>_unit commandWatch objNull;</sqf> | ||
|s1= unit [[doTarget]] target | |s1= unit [[doTarget]] target |
Revision as of 20:08, 13 May 2022
Description
- Description:
- Order the given unit(s) to target the given target (without radio messages).
Targeting can be stopped by or - Groups:
- Unit Control
Syntax
- Syntax:
- unit doTarget target
- Parameters:
- unit: Object or Array - a single unit or array of units
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _ESoldier1 doTarget _WSoldier1;
Additional Information
- See also:
- assignedTarget commandTarget doWatch doFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 28, 2017 - 08:18 (UTC)
- Joris
- Targeting may not work as expected when trying to target a unit on the same side (friendly).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect