getAssignedCuratorUnit: Difference between revisions

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This command will return [[objNull]] if used immediately after the curator unit is assigned to the logic in question (this includes at mission time 0). To avoid problems use the following beforehand:
This command will return [[objNull]] if used immediately after the curator unit is assigned to the logic in question (this includes at mission time 0). To avoid problems use the following beforehand:
<code>waitUntil {!isNull ([[getAssignedCuratorUnit]] logic)};</code>
<code>waitUntil {!isNull (getAssignedCuratorUnit logic)};</code>
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Revision as of 11:09, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns unit assigned to curator logic.
Groups:
Curator

Syntax

Syntax:
getAssignedCuratorUnit curatorObj
Parameters:
curatorObj: Object - Curator module.
Return Value:
Object

Examples

Example 1:
_curatorUnit = getAssignedCuratorUnit (allCurators select 0); _curatorUnit joinAs [createGroup civilian, 0];

Additional Information

See also:
getAssignedCuratorLogic

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 17, 2014 - 17:06 (UTC)
SilentSpike
This command will return objNull if used immediately after the curator unit is assigned to the logic in question (this includes at mission time 0). To avoid problems use the following beforehand: waitUntil {!isNull (getAssignedCuratorUnit logic)};