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Creates a new Group for the given Side.
  • Groups can only be created for the west/blufor, opfor/east, independent/resistance, civilian and sideLogic sides.
  • The default limit of groups per side is 288 since Arma 3 v1.67 (144 before and in previous titles).
  • Using a wrong side or trying to create a group when the groups limit is reached will fail silently and return grpNull.
  • Before Arma 3 a Side center must exist before group creation (either by having editor-placed units or createCenter usage).
Arma 3
  • When the last unit leaves its group, the group usually gets immediately auto-deleted, regardless of its auto-deletion setting.
  • Usage of createCenter in Arma 3 is not required anymore as all centers are automatically created.


createGroup side
side: Side
Return Value:

Alternative Syntax

createGroup [side, deleteWhenEmpty] Since Arma 3 v1.67
[side, deleteWhenEmpty]: Array
side: Side
deleteWhenEmpty: Boolean - (Optional, default false) true to delete the group when empty.
  • If set to true, deleteWhenEmpty forces a group to get deleted when empty - it does not prevent its deletion by other commands when set to false.
  • Deletion may take up to a minute after the last unit is removed.
Return Value:


Example 1:
private _group = createGroup east;
Example 2:
private _group = createGroup [east, true];

Additional Information

See also:


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 10, 2007
In Armed Assault, empty groups are not automatically deleted - if you created 144 groups, you will not be able to create new group even if all units in all those groups died, because all the 144 groups still exists - you will have to delete some groups manually.
Posted on January 04, 2011
A group created with createGroup will get a waypoint at [0,0,0]. When you use createUnit to fill it with units, it will get an additional waypoint at the position the first unit is created. This new waypoint will also be set as currentWaypoint. However keep these two waypoints in mind when you do some scripting involving this groups' waypoints.