getPosASL: Difference between revisions

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|r1= [[Array]] - format [[Position#PositionASL|PositionASL]]
|r1= [[Array]] - format [[Position#PositionASL|PositionASL]]


|x1= <code>_AslPos = getPosASL [[player]];</code>
|x1= <code>_AslPos = getPosASL player;</code>


|x2= <code>hint [[format]] ["position above sea level: %1", ([[getPosASL]] [[player]]) [[select]] 2];</code>
|x2= <code>hint format ["position above sea level: %1", ([[getPosASL]] [[player]]) [[select]] 2];</code>


|seealso= [[getPosASLVisual]] [[setPosASL]] [[setPosASL2]] [[position]] [[getPos]] [[getPosATL]] [[getPosASLW]] [[visiblePosition]] [[visiblePositionASL]] [[getTerrainHeightASL]] [[setUnitFreefallHeight]]
|seealso= [[getPosASLVisual]] [[setPosASL]] [[setPosASL2]] [[position]] [[getPos]] [[getPosATL]] [[getPosASLW]] [[visiblePosition]] [[visiblePositionASL]] [[getTerrainHeightASL]] [[setUnitFreefallHeight]]
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<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt>
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt>
<dd class="note">
<dd class="note">
<code>getPosASL _obj [[select]] 2;</code>  
<code>getPosASL _obj select 2;</code>  
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a {{ExternalLink|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918|text= discussion}} thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''.
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a {{ExternalLink|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918|text= discussion}} thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''.
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Revision as of 11:10, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the object position height above sea level.
Groups:
Positions

Syntax

Syntax:
getPosASL object
Parameters:
object: Object
Return Value:
Array - format PositionASL

Examples

Example 1:
_AslPos = getPosASL player;
Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];

Additional Information

See also:
getPosASLVisual setPosASL setPosASL2 position getPos getPosATL getPosASLW visiblePosition visiblePositionASL getTerrainHeightASL setUnitFreefallHeight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 23 Feb, 2007
Dr_Eyeball
getPosASL _obj select 2; might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion (dead link) thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 27 Mar, 2014
Floriangeyer
According to Code Optimisation, this function is the fastest (2x) and should be used instead of getPos, getPosATL and position. Conversion keep this speed ratio and is structured like:
ASLtoATL getPosASL Object;
Posted on June 1, 2018 - 09:36 (UTC)
Tankbuster
Further to Florian's post, getPosASL is indeed faster than position and getpos, but is no faster that getposATL