getPosASL: Difference between revisions
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|r1= [[Array]] - format [[Position#PositionASL|PositionASL]] | |r1= [[Array]] - format [[Position#PositionASL|PositionASL]] | ||
|x1= <code>_AslPos = getPosASL | |x1= <code>_AslPos = getPosASL player;</code> | ||
|x2= <code>hint | |x2= <code>hint format ["position above sea level: %1", ([[getPosASL]] [[player]]) [[select]] 2];</code> | ||
|seealso= [[getPosASLVisual]] [[setPosASL]] [[setPosASL2]] [[position]] [[getPos]] [[getPosATL]] [[getPosASLW]] [[visiblePosition]] [[visiblePositionASL]] [[getTerrainHeightASL]] [[setUnitFreefallHeight]] | |seealso= [[getPosASLVisual]] [[setPosASL]] [[setPosASL2]] [[position]] [[getPos]] [[getPosATL]] [[getPosASLW]] [[visiblePosition]] [[visiblePositionASL]] [[getTerrainHeightASL]] [[setUnitFreefallHeight]] | ||
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<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt> | <dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
<code>getPosASL _obj | <code>getPosASL _obj select 2;</code> | ||
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a {{ExternalLink|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918|text= discussion}} thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a {{ExternalLink|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918|text= discussion}} thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | ||
</dd> | </dd> |
Revision as of 11:10, 12 May 2022
Description
- Description:
- Returns the object position height above sea level.
- Groups:
- Positions
Syntax
- Syntax:
- getPosASL object
- Parameters:
- object: Object
- Return Value:
- Array - format PositionASL
Examples
- Example 1:
_AslPos = getPosASL player;
- Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];
Additional Information
- See also:
- getPosASLVisual setPosASL setPosASL2 position getPos getPosATL getPosASLW visiblePosition visiblePositionASL getTerrainHeightASL setUnitFreefallHeight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 23 Feb, 2007
- Dr_Eyeball
-
getPosASL _obj select 2;
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion (dead link) thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02. - Posted on 27 Mar, 2014
- Floriangeyer
-
According to Code Optimisation, this function is the fastest (2x) and should be used instead of getPos, getPosATL and position.
Conversion keep this speed ratio and is structured like: ASLtoATL getPosASL Object;
- Posted on June 1, 2018 - 09:36 (UTC)
- Tankbuster
- Further to Florian's post, getPosASL is indeed faster than position and getpos, but is no faster that getposATL
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Positions