ctrlMapMouseOver: Difference between revisions

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|x2= <code>onEachFrame {hintSilent str ctrlMapMouseOver (findDisplay 12 [[displayCtrl]] 51)};</code>
|x2= <code>onEachFrame {hintSilent str ctrlMapMouseOver (findDisplay 12 displayCtrl 51)};</code>


|seealso= [[findDisplay]] [[displayCtrl]]
|seealso= [[findDisplay]] [[displayCtrl]]
}}
}}

Revision as of 11:10, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns description of map sign mouse cursor is over. Works with in-game map as well as 2D editor map in edit mode.
Groups:
GUI Control - Map

Syntax

Syntax:
ctrlMapMouseOver control
Parameters:
control: Control - map control
Return Value:
Array - Possible values:

Examples

Example 1:
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"]; _mouseover = if (count (ctrlMapMouseOver (uiNamespace getVariable "_map")) > 0) then { ctrlMapMouseOver (uiNamespace getVariable "_map") } else { [""] }; if (_mouseover select 0 == "task" && str(_logic getVariable "onTaskAssigned") != str{}) then { //--- Task (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overMission"]; } else { //--- Waypoint (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_move"]; };
Example 2:
onEachFrame {hintSilent str ctrlMapMouseOver (findDisplay 12 displayCtrl 51)};

Additional Information

See also:
findDisplay displayCtrl

Notes

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