handgunMagazine: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Array]]
|r1= [[Array]]


|x1= <code>hint str handgunMagazine [[player]]; {{cc|["16Rnd_9x21_Mag"]}}</code>
|x1= <code>hint str handgunMagazine player; {{cc|["16Rnd_9x21_Mag"]}}</code>


|x2= <code>_array <nowiki>=</nowiki>[[handgunMagazine]] [[player]];
|x2= <code>_array <nowiki>=</nowiki>[[handgunMagazine]] [[player]];

Revision as of 11:12, 12 May 2022

Hover & click on the images for description

Description

Description:
Collects all loaded magazines from all handgunWeapon muzzles and returns them in Array, otherwise it returns []. This command is used for infantry weapons only.
Groups:
Unit Inventory

Syntax

Syntax:
handgunMagazine unit
Parameters:
unit: Object
Return Value:
Array

Examples

Example 1:
hint str handgunMagazine player; // ["16Rnd_9x21_Mag"]
Example 2:
_array =handgunMagazine player; if (count _array > 0) then { hint ("Handgun is loaded with " + (_array select 0) + "!"); } else { if (handgunWeapon player != "") then { hint "Handgun is not loaded!"; } else { hint "Player doesn't have a handgun!"; }; };

Additional Information

See also:
handgunWeapon handgunItems addHandgunItem removeHandgunItem removeAllHandgunItems primaryWeaponMagazine secondaryWeaponMagazine binocularMagazine

Notes

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