handsHit: Difference between revisions
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If the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1. | If the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1. | ||
|x1= <code>? (handsHit player | |x1= <code>? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"</code> | ||
|seealso= [[damage]] | |seealso= [[damage]] | ||
}} | }} |
Revision as of 13:17, 13 May 2022
Description
- Description:
- Checks if a soldier's hands are hit, which results in inaccurate aiming.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- handsHit unitName
- Parameters:
- unitName: Object
- Return Value:
- Number - If the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.
Examples
- Example 1:
? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"
Additional Information
- See also:
- damage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation