hasWeapon: Difference between revisions

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|r1= [[Boolean]] - returns true if the unit has the weapon, false if not.
|r1= [[Boolean]] - returns true if the unit has the weapon, false if not.


|x1= <code>if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code>
|x1= <code>if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };</code>


|seealso= [[weapons]]
|seealso= [[weapons]]

Revision as of 11:14, 12 May 2022

Hover & click on the images for description

Description

Description:
Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - returns true if the unit has the weapon, false if not.

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player) Returns true if unit has gps in inventory, assigned or not.