setEffectCondition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>_triggerObj setEffectCondition "thisList";</sqf> | ||
|seealso= [[createTrigger]] | |seealso= [[createTrigger]] | ||
}} | }} |
Latest revision as of 10:24, 13 May 2022
Description
- Description:
- The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
- Groups:
- Triggers
Syntax
- Syntax:
- trigger setEffectCondition statement
- Parameters:
- trigger: Object
- statement: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setEffectCondition statement
- Parameters:
- waypoint: Waypoint - Array format Waypoint
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
- _triggerObj setEffectCondition "thisList";
Additional Information
- See also:
- createTrigger
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers