setAmmo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
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|x5= Some weapons has more than one muzzles: | |x5= Some weapons has more than one muzzles: | ||
<code>_marshall | <code>_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work | ||
_marshall setAmmo ["HE", 0];// works</code> | _marshall setAmmo ["HE", 0];// works</code> | ||
|seealso= [[ammo]] [[setVehicleAmmo]] [[setFuel]] [[setHit]] | |seealso= [[ammo]] [[setVehicleAmmo]] [[setFuel]] [[setHit]] | ||
}} | }} |
Revision as of 11:40, 12 May 2022
Description
- Description:
- Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit setAmmo [weaponOrMuzzle, count]
- Parameters:
- unit: Object - Gunner or vehicle.
- weaponOrMuzzle: String - Weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See CfgWeapons for muzzle names
- count: Number
- Return Value:
- Nothing
Examples
- Example 1:
- Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10];
- Example 2:
- Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1];
- Example 3:
- If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; };
- Example 4:
- If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count
- Example 5:
- Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works
Additional Information
- See also:
- ammo setVehicleAmmo setFuel setHit
Notes
-
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